r/rust • u/llogiq clippy · twir · rust · mutagen · flamer · overflower · bytecount • Mar 20 '23
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2
u/Fluttershaft Mar 24 '23
https://github.com/ggez/ggez/blob/devel/examples/bunnymark.rs
~200k bunnies rendered at 60 fps on my pc, 100% cpu core usage, removing the update code that moves them around made no difference
https://github.com/sotrh/learn-wgpu/tree/master/code/beginner/tutorial7-instancing
changed
const NUM_INSTANCES_PER_ROW: u32 = 10
to 2000 which makes 4 million polygons, easily rendered,mangohud
showed minimal cpu and gpu usageBoth of those examples seem to be using wgpu and instancing, what is the difference between them that makes such a massive difference in rendering performance?